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Using a Template
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Classroom Contents
Component Programming in the D Programming Language
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- 1 Introduction
- 2 Reusable Software
- 3 What is a Component?
- 4 Files and Filters
- 5 Not Perfect
- 6 Rather Than An Assembly Line
- 7 The Next Design
- 8 Back To The Drawing Board
- 9 Summing Up Requirements
- 10 Read From stdin, Write to stdout
- 11 Forward Range
- 12 Bidirectional Range
- 13 Random Access Range
- 14 Using a Template
- 15 Current Status
- 16 Reducers
- 17 Language Features Needed