Unity Multiplayer Tutorial - Netcode for Game Objects

Unity Multiplayer Tutorial - Netcode for Game Objects

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Making a Build

14 of 31

14 of 31

Making a Build

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Unity Multiplayer Tutorial - Netcode for Game Objects

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  1. 1 Getting Started with Unity Multiplayer Netcode for Game Objects
  2. 2 Installing Netcode for Game Objects
  3. 3 NetworkManager
  4. 4 Unity Transport
  5. 5 Creating the Player
  6. 6 NetworkObject
  7. 7 Assigning the PlayerPrefab and NetworkPrefab List
  8. 8 First Quick Test
  9. 9 What is Server, Host, Client
  10. 10 Creating UI Buttons
  11. 11 NetworkManagerUI
  12. 12 Set Verbose Logging
  13. 13 Optional: Add Quantum Console to easily read the logs
  14. 14 Making a Build
  15. 15 Testing Host and Client
  16. 16 PlayerNetwork Script, Movement, NetworkBehaviour
  17. 17 NetworkTransform
  18. 18 Server-Client Authoritative, Ownership
  19. 19 ClientNetworkTransform
  20. 20 NetworkVariable
  21. 21 NetworkVariable with Custom Data Type, INetworkSerializable
  22. 22 ServerRpc
  23. 23 ClientRpc
  24. 24 Spawning and Despawning Network Objects
  25. 25 NetworkAnimator
  26. 26 Multiplayer Tools Package
  27. 27 How to Connect to a IP
  28. 28 Online Multiplayer Issues, Port Forwarding, NAT Punchthrough
  29. 29 Unity Gaming Services, Relay, Lobby, Mathmaker, Multiplay
  30. 30 More Resources
  31. 31 I hope you found the video helpful!

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