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Classroom Contents
Unity Multiplayer Tutorial - Netcode for Game Objects
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- 1 Getting Started with Unity Multiplayer Netcode for Game Objects
- 2 Installing Netcode for Game Objects
- 3 NetworkManager
- 4 Unity Transport
- 5 Creating the Player
- 6 NetworkObject
- 7 Assigning the PlayerPrefab and NetworkPrefab List
- 8 First Quick Test
- 9 What is Server, Host, Client
- 10 Creating UI Buttons
- 11 NetworkManagerUI
- 12 Set Verbose Logging
- 13 Optional: Add Quantum Console to easily read the logs
- 14 Making a Build
- 15 Testing Host and Client
- 16 PlayerNetwork Script, Movement, NetworkBehaviour
- 17 NetworkTransform
- 18 Server-Client Authoritative, Ownership
- 19 ClientNetworkTransform
- 20 NetworkVariable
- 21 NetworkVariable with Custom Data Type, INetworkSerializable
- 22 ServerRpc
- 23 ClientRpc
- 24 Spawning and Despawning Network Objects
- 25 NetworkAnimator
- 26 Multiplayer Tools Package
- 27 How to Connect to a IP
- 28 Online Multiplayer Issues, Port Forwarding, NAT Punchthrough
- 29 Unity Gaming Services, Relay, Lobby, Mathmaker, Multiplay
- 30 More Resources
- 31 I hope you found the video helpful!