StarCraft AI Research - Lecture 14

StarCraft AI Research - Lecture 14

Dave Churchill via YouTube Direct link

Combat

11 of 19

11 of 19

Combat

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StarCraft AI Research - Lecture 14

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  1. 1 Introduction
  2. 2 Properties
  3. 3 State Space
  4. 4 RealTime Strategy
  5. 5 Esports
  6. 6 Human vs Machine
  7. 7 Build Order Planning Optimization
  8. 8 Build Order Search System
  9. 9 Build Order Make Span
  10. 10 Heuristics
  11. 11 Combat
  12. 12 Evaluation
  13. 13 Multiunit control
  14. 14 Combat search
  15. 15 Portfolio greedy search
  16. 16 Portfolio greedy algorithm
  17. 17 Combat AI progression
  18. 18 Starcraft AI
  19. 19 Starcraft Competitions

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