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StarCraft AI Research - Lecture 14
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- 1 Introduction
- 2 Properties
- 3 State Space
- 4 RealTime Strategy
- 5 Esports
- 6 Human vs Machine
- 7 Build Order Planning Optimization
- 8 Build Order Search System
- 9 Build Order Make Span
- 10 Heuristics
- 11 Combat
- 12 Evaluation
- 13 Multiunit control
- 14 Combat search
- 15 Portfolio greedy search
- 16 Portfolio greedy algorithm
- 17 Combat AI progression
- 18 Starcraft AI
- 19 Starcraft Competitions