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- Code Reuse and Modularity
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Classroom Contents
Game Programming: Optimizations, Cache Memory, and Memory Pooling - Lecture 17
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- 1 - Intro
- 2 - Game Performance
- 3 - Profiling Code
- 4 - Non-Obvious Performance Hits
- 5 - Important Optimizations
- 6 - Minimizing Data Structure Size
- 7 - Code Reuse and Modularity
- 8 - Minimize Dynamic Memory Allocation
- 9 - What is a Memory Pool?
- 10 - Cache Memory
- 11 - Cache Performance Example
- 12 - Cache Friendly Data
- 13 - ECS and Caching
- 14 - ECS Systems / Access Patterns
- 15 - ECS Memory Pool
- 16 - Memory Pool Example