Game Programming: Optimizations, Cache Memory, and Memory Pooling - Lecture 17

Game Programming: Optimizations, Cache Memory, and Memory Pooling - Lecture 17

Dave Churchill via YouTube Direct link

- Minimizing Data Structure Size

6 of 16

6 of 16

- Minimizing Data Structure Size

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Classroom Contents

Game Programming: Optimizations, Cache Memory, and Memory Pooling - Lecture 17

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  1. 1 - Intro
  2. 2 - Game Performance
  3. 3 - Profiling Code
  4. 4 - Non-Obvious Performance Hits
  5. 5 - Important Optimizations
  6. 6 - Minimizing Data Structure Size
  7. 7 - Code Reuse and Modularity
  8. 8 - Minimize Dynamic Memory Allocation
  9. 9 - What is a Memory Pool?
  10. 10 - Cache Memory
  11. 11 - Cache Performance Example
  12. 12 - Cache Friendly Data
  13. 13 - ECS and Caching
  14. 14 - ECS Systems / Access Patterns
  15. 15 - ECS Memory Pool
  16. 16 - Memory Pool Example

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