Game Programming: Building a Zelda-Style Game Engine with Entity Component Systems - Lecture 16

Game Programming: Building a Zelda-Style Game Engine with Entity Component Systems - Lecture 16

Dave Churchill via YouTube Direct link

- Mouse Action / GameEngine Changes

19 of 24

19 of 24

- Mouse Action / GameEngine Changes

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Classroom Contents

Game Programming: Building a Zelda-Style Game Engine with Entity Component Systems - Lecture 16

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  1. 1 - Intro + Schedule
  2. 2 - Assignment Demo
  3. 3 - Selected Entity UI
  4. 4 - README.txt
  5. 5 - Assets
  6. 6 - Player
  7. 7 - Other Entities
  8. 8 - Attacking
  9. 9 - NPC Entities
  10. 10 - Tiles
  11. 11 - Drawing
  12. 12 - Rooms
  13. 13 - Misc Controls
  14. 14 - Asset File
  15. 15 - Level File
  16. 16 - NPC / AI Specification
  17. 17 - Makefile Change
  18. 18 - Code / Files
  19. 19 - Mouse Action / GameEngine Changes
  20. 20 - Assets Class / Sounds
  21. 21 - Components
  22. 22 - Physics Functions
  23. 23 - Scene_Zelda Functions
  24. 24 - Hints / Completion Order

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