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Classroom Contents
Game Programming: Building a Zelda-Style Game Engine with Entity Component Systems - Lecture 16
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- 1 - Intro + Schedule
- 2 - Assignment Demo
- 3 - Selected Entity UI
- 4 - README.txt
- 5 - Assets
- 6 - Player
- 7 - Other Entities
- 8 - Attacking
- 9 - NPC Entities
- 10 - Tiles
- 11 - Drawing
- 12 - Rooms
- 13 - Misc Controls
- 14 - Asset File
- 15 - Level File
- 16 - NPC / AI Specification
- 17 - Makefile Change
- 18 - Code / Files
- 19 - Mouse Action / GameEngine Changes
- 20 - Assets Class / Sounds
- 21 - Components
- 22 - Physics Functions
- 23 - Scene_Zelda Functions
- 24 - Hints / Completion Order