Pathfinding and Steering in Game Programming - Lecture 15

Pathfinding and Steering in Game Programming - Lecture 15

Dave Churchill via YouTube Direct link

- Path Following

10 of 13

10 of 13

- Path Following

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Pathfinding and Steering in Game Programming - Lecture 15

Automatically move to the next video in the Classroom when playback concludes

  1. 1 - Introduction
  2. 2 - Movement in Games
  3. 3 - Pathfinding Examples
  4. 4 - Pathfinding Problems
  5. 5 - State / Action Representations
  6. 6 - Navigation Mesh
  7. 7 - Single Agent Pathfinding
  8. 8 - Pathfinding Demo
  9. 9 - Pathfinding Workflow
  10. 10 - Path Following
  11. 11 - Vector Fields
  12. 12 - Influence Maps
  13. 13 - Steering Behaviors

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.