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Pathfinding and Steering in Game Programming - Lecture 15
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- 1 - Introduction
- 2 - Movement in Games
- 3 - Pathfinding Examples
- 4 - Pathfinding Problems
- 5 - State / Action Representations
- 6 - Navigation Mesh
- 7 - Single Agent Pathfinding
- 8 - Pathfinding Demo
- 9 - Pathfinding Workflow
- 10 - Path Following
- 11 - Vector Fields
- 12 - Influence Maps
- 13 - Steering Behaviors