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- Space / Action Representations
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Game Programming: Pathfinding and Steering - Lecture 15
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- 1 - Preroll
- 2 - Greetings and Kittens
- 3 - Movement in Games
- 4 - Pathfinding Examples
- 5 - Pathfinding
- 6 - Space / Action Representations
- 7 - Navigation Mesh
- 8 - Brief A* Algorithm Intro
- 9 - Pathfinding Workflow
- 10 - Path Following
- 11 - Vector Fields for Pathfinding
- 12 - Influence Maps
- 13 - Steering Behaviors
- 14 - Types of Steering
- 15 - Arrival Behavior
- 16 - Steering Examples