Game Programming: Pathfinding and Steering - Lecture 15

Game Programming: Pathfinding and Steering - Lecture 15

Dave Churchill via YouTube Direct link

- Greetings and Kittens

2 of 16

2 of 16

- Greetings and Kittens

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Game Programming: Pathfinding and Steering - Lecture 15

Automatically move to the next video in the Classroom when playback concludes

  1. 1 - Preroll
  2. 2 - Greetings and Kittens
  3. 3 - Movement in Games
  4. 4 - Pathfinding Examples
  5. 5 - Pathfinding
  6. 6 - Space / Action Representations
  7. 7 - Navigation Mesh
  8. 8 - Brief A* Algorithm Intro
  9. 9 - Pathfinding Workflow
  10. 10 - Path Following
  11. 11 - Vector Fields for Pathfinding
  12. 12 - Influence Maps
  13. 13 - Steering Behaviors
  14. 14 - Types of Steering
  15. 15 - Arrival Behavior
  16. 16 - Steering Examples

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.