Game Programming: Assignment 3 Specification and Implementation - Lecture 11

Game Programming: Assignment 3 Specification and Implementation - Lecture 11

Dave Churchill via YouTube Direct link

- Project File Structure

15 of 33

15 of 33

- Project File Structure

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Classroom Contents

Game Programming: Assignment 3 Specification and Implementation - Lecture 11

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  1. 1 - Assignment 3 Demo
  2. 2 - README Program Specification
  3. 3 - Assets Explained
  4. 4 - Entity Position is Center
  5. 5 - Player Specification
  6. 6 - Animation Specification
  7. 7 - Decoration Entities
  8. 8 - Tile Entities
  9. 9 - Debug Keys T/C/G
  10. 10 - Rendering is Done For You
  11. 11 - Bonus Marks
  12. 12 - Misc Game Controls
  13. 13 - Level Creation & Specification
  14. 14 - Level Geometry & gridToMidPixel Function
  15. 15 - Project File Structure
  16. 16 - Animation Class
  17. 17 - Physics Class
  18. 18 - Scene_Play Class
  19. 19 - Scene_Play::init and Register Actions
  20. 20 - Assignment Hints / Order of Coding
  21. 21 - Debugging Hotkeys
  22. 22 - Animations Can Be Done Whenever
  23. 23 - Scene_Play::loadLevel
  24. 24 - Scene_Play::spawnPlayer
  25. 25 - New Entity/Component Syntax
  26. 26 - Implement WASD Controls & Movement
  27. 27 - Scene_Play::spawnBullet
  28. 28 - Physics::GetOverlap
  29. 29 - Implementing Collisions
  30. 30 - Collision Notes
  31. 31 - Finish Movement / Gravity
  32. 32 - Lifespan / Animation Systems / OnEnd
  33. 33 - Marking Scheme

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