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- Level Creation & Specification
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Classroom Contents
Game Programming: Assignment 3 Specification and Implementation - Lecture 11
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- 1 - Assignment 3 Demo
- 2 - README Program Specification
- 3 - Assets Explained
- 4 - Entity Position is Center
- 5 - Player Specification
- 6 - Animation Specification
- 7 - Decoration Entities
- 8 - Tile Entities
- 9 - Debug Keys T/C/G
- 10 - Rendering is Done For You
- 11 - Bonus Marks
- 12 - Misc Game Controls
- 13 - Level Creation & Specification
- 14 - Level Geometry & gridToMidPixel Function
- 15 - Project File Structure
- 16 - Animation Class
- 17 - Physics Class
- 18 - Scene_Play Class
- 19 - Scene_Play::init and Register Actions
- 20 - Assignment Hints / Order of Coding
- 21 - Debugging Hotkeys
- 22 - Animations Can Be Done Whenever
- 23 - Scene_Play::loadLevel
- 24 - Scene_Play::spawnPlayer
- 25 - New Entity/Component Syntax
- 26 - Implement WASD Controls & Movement
- 27 - Scene_Play::spawnBullet
- 28 - Physics::GetOverlap
- 29 - Implementing Collisions
- 30 - Collision Notes
- 31 - Finish Movement / Gravity
- 32 - Lifespan / Animation Systems / OnEnd
- 33 - Marking Scheme