Completed
- Action Start and End
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Classroom Contents
Game Programming: Actions and Replays - Lecture 10
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- 1 - Intro
- 2 - Game Inputs and Actions
- 3 - Game Action Implementation
- 4 - A3 Architecture Reminder
- 5 - Action Class Implementation
- 6 - Action Start and End
- 7 - Mapping Keys to Actions
- 8 - Creating Action Objects
- 9 - Doing Scene Actions
- 10 - Alternate Architecture
- 11 - Replays
- 12 - AI + Replay Ghost Demo