Game Programming: Actions and Replays - Lecture 10

Game Programming: Actions and Replays - Lecture 10

Dave Churchill via YouTube Direct link

- Intro

1 of 12

1 of 12

- Intro

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Game Programming: Actions and Replays - Lecture 10

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  1. 1 - Intro
  2. 2 - Game Inputs and Actions
  3. 3 - Game Action Implementation
  4. 4 - A3 Architecture Reminder
  5. 5 - Action Class Implementation
  6. 6 - Action Start and End
  7. 7 - Mapping Keys to Actions
  8. 8 - Creating Action Objects
  9. 9 - Doing Scene Actions
  10. 10 - Alternate Architecture
  11. 11 - Replays
  12. 12 - AI + Replay Ghost Demo

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