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Game Programming: Collision Detection and AABB - Lecture 8
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- 1 Intro
- 2 Collisions in Games
- 3 Assumptions for Slides
- 4 Collision Detection Problems
- 5 Entity Bounding Shapes
- 6 2D Bounding Shapes
- 7 Bounding Box Size
- 8 Axis Aligned Bounding Boxes
- 9 Point Inside AABB
- 10 AABB Horizontal Overlap
- 11 AABB Vertical Overlap
- 12 Centered AABB Intersection
- 13 Resolving Collisions
- 14 Tricky Resolution Cases
- 15 Detecting Collision Direction
- 16 Important Note
- 17 Side Note: Super Mario Bros
- 18 Super Mario Bros Collision
- 19 Recommended Videos