Game Programming: Collision Detection and AABB - Lecture 8

Game Programming: Collision Detection and AABB - Lecture 8

Dave Churchill via YouTube Direct link

Intro

1 of 19

1 of 19

Intro

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Game Programming: Collision Detection and AABB - Lecture 8

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  1. 1 Intro
  2. 2 Collisions in Games
  3. 3 Assumptions for Slides
  4. 4 Collision Detection Problems
  5. 5 Entity Bounding Shapes
  6. 6 2D Bounding Shapes
  7. 7 Bounding Box Size
  8. 8 Axis Aligned Bounding Boxes
  9. 9 Point Inside AABB
  10. 10 AABB Horizontal Overlap
  11. 11 AABB Vertical Overlap
  12. 12 Centered AABB Intersection
  13. 13 Resolving Collisions
  14. 14 Tricky Resolution Cases
  15. 15 Detecting Collision Direction
  16. 16 Important Note
  17. 17 Side Note: Super Mario Bros
  18. 18 Super Mario Bros Collision
  19. 19 Recommended Videos

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