Game Programming: SFML Circles, Polygons, and Collisions - Lecture 7

Game Programming: SFML Circles, Polygons, and Collisions - Lecture 7

Dave Churchill via YouTube Direct link

- Entity Position / setOrigin

18 of 25

18 of 25

- Entity Position / setOrigin

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Game Programming: SFML Circles, Polygons, and Collisions - Lecture 7

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  1. 1 - Intro + Overview
  2. 2 - Assignment Demo
  3. 3 - Assignment Architecture Slides
  4. 4 - SFML Circles / Polygons / Collisions
  5. 5 - Program Specification
  6. 6 - Player
  7. 7 - Special Ability
  8. 8 - Enemies
  9. 9 - Score
  10. 10 - Rendering
  11. 11 - GUI
  12. 12 - Pausing
  13. 13 - Config File
  14. 14 - Assignment Hints
  15. 15 - Assignment Files
  16. 16 - Vec2.hpp
  17. 17 - Components.hpp
  18. 18 - Entity Position / setOrigin
  19. 19 - Components.hpp ctd
  20. 20 - Adding New Components
  21. 21 - Entity.hpp
  22. 22 - EntityManager.hpp
  23. 23 - Game.h / Config Structs
  24. 24 - Game Systems
  25. 25 - Assignment Hints ctd

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