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- Program Specification
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Classroom Contents
Game Programming: SFML Circles, Polygons, and Collisions - Lecture 7
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- 1 - Intro + Overview
- 2 - Assignment Demo
- 3 - Assignment Architecture Slides
- 4 - SFML Circles / Polygons / Collisions
- 5 - Program Specification
- 6 - Player
- 7 - Special Ability
- 8 - Enemies
- 9 - Score
- 10 - Rendering
- 11 - GUI
- 12 - Pausing
- 13 - Config File
- 14 - Assignment Hints
- 15 - Assignment Files
- 16 - Vec2.hpp
- 17 - Components.hpp
- 18 - Entity Position / setOrigin
- 19 - Components.hpp ctd
- 20 - Adding New Components
- 21 - Entity.hpp
- 22 - EntityManager.hpp
- 23 - Game.h / Config Structs
- 24 - Game Systems
- 25 - Assignment Hints ctd