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- How Entities Store Components
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Classroom Contents
Introduction to Entity Component System (ECS) in Game Programming - Lecture 5
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- 1 - ECS vs. Object Oriented Design
- 2 - ECS / Game Engine Architecture
- 3 - Components / Entities
- 4 - How Entities Store Components
- 5 - Additional Entity Variables
- 6 - Using std::tuple
- 7 - Entity Functions get, has, remove, add
- 8 - Component Implementation
- 9 - Example Entity Usage Code
- 10 - Systems / Filtering Entities by Component
- 11 - Vec2 Class Overview
- 12 - Vec2 Live Coding