Introduction to Entity Component System (ECS) in Game Programming - Lecture 5

Introduction to Entity Component System (ECS) in Game Programming - Lecture 5

Dave Churchill via YouTube Direct link

- ECS vs. Object Oriented Design

1 of 12

1 of 12

- ECS vs. Object Oriented Design

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Introduction to Entity Component System (ECS) in Game Programming - Lecture 5

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  1. 1 - ECS vs. Object Oriented Design
  2. 2 - ECS / Game Engine Architecture
  3. 3 - Components / Entities
  4. 4 - How Entities Store Components
  5. 5 - Additional Entity Variables
  6. 6 - Using std::tuple
  7. 7 - Entity Functions get, has, remove, add
  8. 8 - Component Implementation
  9. 9 - Example Entity Usage Code
  10. 10 - Systems / Filtering Entities by Component
  11. 11 - Vec2 Class Overview
  12. 12 - Vec2 Live Coding

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