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- Connect 4
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Classroom Contents
Introduction to Artificial Intelligence - Connect 4 and Alpha-Beta Pruning - Lecture 11
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- 1 - Connect 4
- 2 - User Interface Controls
- 3 - Ignore These Dates from 2022
- 4 - UI Testing Scenarios
- 5 - Print Eval Button
- 6 - Assignment Code
- 7 - GameState.js
- 8 - Players.js
- 9 - Player_Student.js
- 10 - Constructor / Class Variables
- 11 - getAction function
- 12 - IDAlphaBeta function
- 13 - AlphaBeta function
- 14 - eval function
- 15 - Marking Scheme
- 16 - Tournament Qualification
- 17 - Final Debugging Hints