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Q Fluffy Fur without Fiber [2]
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Classroom Contents
ZBrush 2023 Tutorial - Advanced Techniques and Q&A Session
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- 1 Waitingloop
- 2 Welcome
- 3 Today's Topic
- 4 Nunchucks, Question Block
- 5 __The Power of Initialize
- 6 Q Nifty Fifty vs 85mm
- 7 Q What is an N-Gon
- 8 Q __ Create Insert Multi Mesh
- 9 Q __ Replace Geo with IMM [1]
- 10 Q __ ZRemesher
- 11 Tip Edgeloops clean up
- 12 __ Define Caps
- 13 Q Replace Geo with IMM [2]
- 14 Q Fluffy Fur without Fiber [1]
- 15 Q __ FiberMesh and 3D Print
- 16 Q Knife and holes, Slice Curve
- 17 Q __ Overlapping Geo and holes
- 18 Q Morph Brush and Target
- 19 Q __ Morph and History
- 20 Q __ History Steps, Morph Brush
- 21 Q Fluffy Fur without Fiber [2]
- 22 Q __ Custom Brushes 3DCArtist
- 23 Q ZRemesh problem after WFL
- 24 Q __ MeshIntegrity
- 25 Q __ Floating Particles, bits
- 26 Q Preserve details, Decimation Master [1]
- 27 zpad video link, QR
- 28 Q DynSubDiv Thickness vs Panel Loops
- 29 Q What iPads will be supported
- 30 Q Panel Loops, Slice Curves
- 31 Q Using ZBrush for all modeling
- 32 Q Preserve details, Decimation Master [2]
- 33 Q Decimation Master and detail masks
- 34 Q Move geometry, Symmetry, middle gap
- 35 Q __ Example, simple
- 36 Q O Sword-half, how to mirror
- 37 Strap Making
- 38 __ Preparation
- 39 __ Mask Extraction, Single Sided
- 40 __ Cuts
- 41 __ Panel Loops, Groups, more cuts
- 42 __ Panel Loops Thickness, Auto Groups
- 43 __ Scale Inflate, moving, tucking in
- 44 __ Walkthrough, Straps
- 45 __ Detailing, Straps, Noise 07
- 46 Q about presentations
- 47 Q Do Deformations require UVs
- 48 Q Noise, UV, and Cinema 4D noises
- 49 Q __ Surface, Noise, 3D, UV Unwrap [1]
- 50 Q Purpose of Slice Curve Brush
- 51 Q Any info about iPad, QR code
- 52 Q __ Surface, Noise, 3D, UV Unwrap [2]
- 53 Q __ Noise Brush, Edit, example, no UVs
- 54 Q Details and Density of Mesh
- 55 Q Reset Color Paint,
- 56 Q __ Polypaint, FillColor
- 57 Q __ Apply Last Action to all Subtools
- 58 Q __ SubTool Master, Fill, Fade Opacity
- 59 Wrapping Up
- 60 Thank you very much, Bye!