3D on Apple II

3D on Apple II

The Coding Train via YouTube Direct link

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17 of 27

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3D on Apple II

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  1. 1 The future of computer graphics!
  2. 2 Viewer comments
  3. 3 Editing code in BASIC
  4. 4 Floppy Emu disk emulator
  5. 5 Double buffered animation
  6. 6 Initialize high resolution graphics for 2 pages
  7. 7 Animating a line
  8. 8 CALL to clear the screen
  9. 9 Switching screens
  10. 10 The "draw loop"
  11. 11 Rotate a line
  12. 12 Add points
  13. 13 Add a subroutine that draws a line between two points
  14. 14 Scaling the line
  15. 15 Matrix Multiplication for Rotation
  16. 16 Animate rotation
  17. 17 Clear background
  18. 18 Subroutine to add the points of a cube
  19. 19 Subroutine to draw the lines
  20. 20 Incorporating matrix math.
  21. 21 Edit code to add more points
  22. 22 Connect the points to draw a cube
  23. 23 Beautiful, 3D rotating cube!!
  24. 24 x-axis rotation
  25. 25 Ways to optimize the code
  26. 26 Can you add perspective projection?
  27. 27 See you next time on Coding Together!

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