Completed
Double buffered animation
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3D on Apple II
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- 1 The future of computer graphics!
- 2 Viewer comments
- 3 Editing code in BASIC
- 4 Floppy Emu disk emulator
- 5 Double buffered animation
- 6 Initialize high resolution graphics for 2 pages
- 7 Animating a line
- 8 CALL to clear the screen
- 9 Switching screens
- 10 The "draw loop"
- 11 Rotate a line
- 12 Add points
- 13 Add a subroutine that draws a line between two points
- 14 Scaling the line
- 15 Matrix Multiplication for Rotation
- 16 Animate rotation
- 17 Clear background
- 18 Subroutine to add the points of a cube
- 19 Subroutine to draw the lines
- 20 Incorporating matrix math.
- 21 Edit code to add more points
- 22 Connect the points to draw a cube
- 23 Beautiful, 3D rotating cube!!
- 24 x-axis rotation
- 25 Ways to optimize the code
- 26 Can you add perspective projection?
- 27 See you next time on Coding Together!