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Code-It-Yourself 3D Graphics Engine - Triangles and Projection - Part 1
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- 1 Introduction
- 2 Triangles
- 3 Project Setup
- 4 Creating the Triangles
- 5 Defining the Screen
- 6 Normalizing the Screen Space
- 7 Field of View
- 8 Z Axis
- 9 Scaling
- 10 Matrix Multiplication
- 11 Projection Matrix
- 12 Matrix Structure
- 13 Projection Matrix Mat
- 14 Matrix Vector Multiplication
- 15 Triangle Projection
- 16 Drawing a Triangle
- 17 Using Solid Pixels
- 18 Scale Field
- 19 Offset
- 20 Rotation
- 21 Rotation matrices
- 22 Outro