Code-It-Yourself 3D Graphics Engine - Triangles and Projection - Part 1

Code-It-Yourself 3D Graphics Engine - Triangles and Projection - Part 1

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Triangles

2 of 22

2 of 22

Triangles

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Classroom Contents

Code-It-Yourself 3D Graphics Engine - Triangles and Projection - Part 1

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  1. 1 Introduction
  2. 2 Triangles
  3. 3 Project Setup
  4. 4 Creating the Triangles
  5. 5 Defining the Screen
  6. 6 Normalizing the Screen Space
  7. 7 Field of View
  8. 8 Z Axis
  9. 9 Scaling
  10. 10 Matrix Multiplication
  11. 11 Projection Matrix
  12. 12 Matrix Structure
  13. 13 Projection Matrix Mat
  14. 14 Matrix Vector Multiplication
  15. 15 Triangle Projection
  16. 16 Drawing a Triangle
  17. 17 Using Solid Pixels
  18. 18 Scale Field
  19. 19 Offset
  20. 20 Rotation
  21. 21 Rotation matrices
  22. 22 Outro

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