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- Calculating possible moves
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Classroom Contents
Chess Code Review and Performance Optimization
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- 1 - What we're looking at today
- 2 - Playing chess testing the game
- 3 - Initial look at the code
- 4 - Allocating and using class objects better
- 5 - Event-driven application design
- 6 - The performance issue with the main loop
- 7 - Examining more code
- 8 - Why I like to avoid tuples
- 9 - Blurry chess pieces
- 10 - More code
- 11 - Chess piece class hierarchy
- 12 - Calculating possible moves
- 13 - How I would calculate possible moves
- 14 - More thoughts and code
- 15 - Creating and handling pieces better
- 16 - Outro