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Chapter VI - Creating the FK and IK Switch Using Drivers
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Classroom Contents
Character Rigging in Blender - Creating a Robust Arm Rig
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- 1 Preface - Introduction and Demo
- 2 Chapter I - Planning and Creating the Mechanism Bones
- 3 Chapter II - Building the IK Control Scheme
- 4 Chapter III - Building the FK Control Scheme
- 5 Chapter IV - Prepping the Deform Bones for Constraints + Twist
- 6 Chapter V - Linking the FK and IK to the Deform Joints
- 7 Chapter VI - Creating the FK and IK Switch Using Drivers
- 8 Chapter VII - Creating the Forearm Twist
- 9 Chapter VIII - Creating the Bicep Counter Twist
- 10 Chapter IX - Creating the Control Shapes