Completed
- Edit Pose and hand gesture files
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Character Creator and ZBrush: 3D Modeling Techniques for Stylized Characters and 3D Printing
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Clearing GoZ Cache Files and File Setup for Relink
- 3 - Pose file setup for 3D printing vs game res setup
- 4 - Relink to CC for body and create Accessories or cloth
- 5 - Accessory parent and pivots
- 6 - Cloth objects, UVs, and Weight Maps
- 7 - Appling and testing animations
- 8 - Collision shapes for cloth
- 9 - Adding hair and facial hair
- 10 - Transfer Skin Weights vs Hair brows and beard
- 11 - Cache cloth for timeline scrubbing
- 12 - Edit Pose and hand gesture files
- 13 - Edit facial poses
- 14 - ZBrush Pose Tools Layers Library
- 15 - CC Stylized Mario Character
- 16 - Applying accessories from another character
- 17 - Hide body Mesh in Character Creator
- 18 - Exporting & Rendering externally in UE or Marmoset
- 19 - Horse in Character Creator
- 20 - Expression Wrinkles for Stylized Characters
- 21 - Stylized T-Rex in Character Creator
- 22 - Goblin 3D Print file in ZBrush
- 23 - Lychee Slicer setup
- 24 - Monetary cost vs time cost
- 25 - New Users to ZBrush Suggested Learning Path
- 26 - Why I like ZBrush and Character Creator
- 27 - How I learn and organize notes in Miro
- 28 - Stylized Wolf