Character Creator and ZBrush: 3D Modeling Techniques for Stylized Characters and 3D Printing

Character Creator and ZBrush: 3D Modeling Techniques for Stylized Characters and 3D Printing

Michael Pavlovich via YouTube Direct link

- Intro

1 of 28

1 of 28

- Intro

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Character Creator and ZBrush: 3D Modeling Techniques for Stylized Characters and 3D Printing

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  1. 1 - Intro
  2. 2 - Clearing GoZ Cache Files and File Setup for Relink
  3. 3 - Pose file setup for 3D printing vs game res setup
  4. 4 - Relink to CC for body and create Accessories or cloth
  5. 5 - Accessory parent and pivots
  6. 6 - Cloth objects, UVs, and Weight Maps
  7. 7 - Appling and testing animations
  8. 8 - Collision shapes for cloth
  9. 9 - Adding hair and facial hair
  10. 10 - Transfer Skin Weights vs Hair brows and beard
  11. 11 - Cache cloth for timeline scrubbing
  12. 12 - Edit Pose and hand gesture files
  13. 13 - Edit facial poses
  14. 14 - ZBrush Pose Tools Layers Library
  15. 15 - CC Stylized Mario Character
  16. 16 - Applying accessories from another character
  17. 17 - Hide body Mesh in Character Creator
  18. 18 - Exporting & Rendering externally in UE or Marmoset
  19. 19 - Horse in Character Creator
  20. 20 - Expression Wrinkles for Stylized Characters
  21. 21 - Stylized T-Rex in Character Creator
  22. 22 - Goblin 3D Print file in ZBrush
  23. 23 - Lychee Slicer setup
  24. 24 - Monetary cost vs time cost
  25. 25 - New Users to ZBrush Suggested Learning Path
  26. 26 - Why I like ZBrush and Character Creator
  27. 27 - How I learn and organize notes in Miro
  28. 28 - Stylized Wolf

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