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Interactivity?
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Classroom Contents
Ceptre - A Language for Modeling Generative Interactive Systems
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- 1 Intro
- 2 Attack: Enemy subtracts your attack from their health
- 3 Formal Language for Game Sketching
- 4 Interactive Worlds
- 5 Outline
- 6 Action and Change
- 7 Program Rules
- 8 Derived Syntax
- 9 Linear Logic Programming
- 10 Configurations (Contexts)
- 11 Running a program
- 12 Interactivity?
- 13 Returning to Defense Defense... BUFF (self or other)
- 14 Limitations?
- 15 Case Studies
- 16 Ceptre as Game Chemistry Lab
- 17 Evaluating for Balance
- 18 (Actual) Limitations
- 19 Program Invariants
- 20 Future Work Accessible game design frameworks