Ceptre - A Language for Modeling Generative Interactive Systems

Ceptre - A Language for Modeling Generative Interactive Systems

Strange Loop Conference via YouTube Direct link

Intro

1 of 20

1 of 20

Intro

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Ceptre - A Language for Modeling Generative Interactive Systems

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  1. 1 Intro
  2. 2 Attack: Enemy subtracts your attack from their health
  3. 3 Formal Language for Game Sketching
  4. 4 Interactive Worlds
  5. 5 Outline
  6. 6 Action and Change
  7. 7 Program Rules
  8. 8 Derived Syntax
  9. 9 Linear Logic Programming
  10. 10 Configurations (Contexts)
  11. 11 Running a program
  12. 12 Interactivity?
  13. 13 Returning to Defense Defense... BUFF (self or other)
  14. 14 Limitations?
  15. 15 Case Studies
  16. 16 Ceptre as Game Chemistry Lab
  17. 17 Evaluating for Balance
  18. 18 (Actual) Limitations
  19. 19 Program Invariants
  20. 20 Future Work Accessible game design frameworks

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