Project Necromancy - How to Revive a Dead Rust Project

Project Necromancy - How to Revive a Dead Rust Project

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Breaking Down Components

13 of 25

13 of 25

Breaking Down Components

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Project Necromancy - How to Revive a Dead Rust Project

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  1. 1 Intro
  2. 2 About Carlo
  3. 3 Carlo's Path into Rust
  4. 4 About Micah
  5. 5 Micah's Path into Rust
  6. 6 Origin of space_shooter_rs
  7. 7 Encountering Roadblocks
  8. 8 Summary of space_shooter_rs
  9. 9 Back to the Basics
  10. 10 Entity-Component-System
  11. 11 Entity Examples (continued) A collection of components make up an entity
  12. 12 Component Storages
  13. 13 Breaking Down Components
  14. 14 Define a Set of Requirements
  15. 15 Breaking down Spaceship and Enemy
  16. 16 Motion2D Component
  17. 17 Containable Systems Example: Items
  18. 18 Event Channel: Analogy
  19. 19 Documentation
  20. 20 Weekly Meetings: Discussion of Goals
  21. 21 Discussions on Github
  22. 22 Direct Messaging
  23. 23 Informal Documents
  24. 24 Formal Documents: Flowchart
  25. 25 Formal Documents: Minimum Viable Product(s)

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