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Classroom Contents
Project Necromancy - How to Revive a Dead Rust Project
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- 1 Intro
- 2 About Carlo
- 3 Carlo's Path into Rust
- 4 About Micah
- 5 Micah's Path into Rust
- 6 Origin of space_shooter_rs
- 7 Encountering Roadblocks
- 8 Summary of space_shooter_rs
- 9 Back to the Basics
- 10 Entity-Component-System
- 11 Entity Examples (continued) A collection of components make up an entity
- 12 Component Storages
- 13 Breaking Down Components
- 14 Define a Set of Requirements
- 15 Breaking down Spaceship and Enemy
- 16 Motion2D Component
- 17 Containable Systems Example: Items
- 18 Event Channel: Analogy
- 19 Documentation
- 20 Weekly Meetings: Discussion of Goals
- 21 Discussions on Github
- 22 Direct Messaging
- 23 Informal Documents
- 24 Formal Documents: Flowchart
- 25 Formal Documents: Minimum Viable Product(s)