Exporting Rigged Characters from Blender to Unreal and Unity - Extensive Guide

Exporting Rigged Characters from Blender to Unreal and Unity - Extensive Guide

Pierrick Picaut via YouTube Direct link

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16 of 26

16 of 26

Drivers

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Exporting Rigged Characters from Blender to Unreal and Unity - Extensive Guide

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  1. 1 intro
  2. 2 About this tutorial
  3. 3 The goal
  4. 4 What we need to take care of
  5. 5 Prerequirements
  6. 6 FBX
  7. 7 Blender rig VS game rig
  8. 8 Proper deformation hierarchy
  9. 9 Example : fixing detailed limbs bones
  10. 10 Uneven scaling and stretching
  11. 11 Global scale
  12. 12 Unity scale
  13. 13 Fixing character’s scale
  14. 14 Fixing stretch to constraints
  15. 15 Fixing distances
  16. 16 Drivers
  17. 17 Automation
  18. 18 Fixing animations
  19. 19 Fixing drivers
  20. 20 Example : fixing rubber limbs
  21. 21 Exporting
  22. 22 Organizing animations
  23. 23 FBX export
  24. 24 Importing to Unreal Engine
  25. 25 Export to Unity
  26. 26 Converting rigs in Blender

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