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Fixing distances
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Classroom Contents
Exporting Rigged Characters from Blender to Unreal and Unity - Extensive Guide
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- 1 intro
- 2 About this tutorial
- 3 The goal
- 4 What we need to take care of
- 5 Prerequirements
- 6 FBX
- 7 Blender rig VS game rig
- 8 Proper deformation hierarchy
- 9 Example : fixing detailed limbs bones
- 10 Uneven scaling and stretching
- 11 Global scale
- 12 Unity scale
- 13 Fixing character’s scale
- 14 Fixing stretch to constraints
- 15 Fixing distances
- 16 Drivers
- 17 Automation
- 18 Fixing animations
- 19 Fixing drivers
- 20 Example : fixing rubber limbs
- 21 Exporting
- 22 Organizing animations
- 23 FBX export
- 24 Importing to Unreal Engine
- 25 Export to Unity
- 26 Converting rigs in Blender