Blender 2.8 for Beginners - Making a 3D Lightsaber - User Interface

Blender 2.8 for Beginners - Making a 3D Lightsaber - User Interface

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- Origin point

31 of 34

31 of 34

- Origin point

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Blender 2.8 for Beginners - Making a 3D Lightsaber - User Interface

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  1. 1 - What to expect from Blender
  2. 2 - Navigation
  3. 3 - Adding new objects
  4. 4 - Object/Edit Mode
  5. 5 - Vert/Edges/Faces
  6. 6 - Selection
  7. 7 - Context sensitive RMB menu
  8. 8 - Scaling/Rotating/Moving
  9. 9 - Duplicate objects
  10. 10 - Local view/isolate selected
  11. 11 - Delete
  12. 12 - Item selection/visibility toggles
  13. 13 - Show/hide gizmos
  14. 14 - Toggle viewport overlays
  15. 15 - Xray
  16. 16 - Wireframe
  17. 17 - Object transforms
  18. 18 - Morten forgetting math :
  19. 19 - Lock camera to view
  20. 20 - Backface culling
  21. 21 - Outliner/Collections
  22. 22 - Add objects to collections
  23. 23 - Outliner restriction toggles
  24. 24 - View the data of the Blender 2.8 scene
  25. 25 - Where to change render settings
  26. 26 - Change output settings
  27. 27 - Modifiers
  28. 28 - Object properties
  29. 29 - Object data camera, light settings, etc
  30. 30 - 3D cursor
  31. 31 - Origin point
  32. 32 - Transformation orientations
  33. 33 - Pivot points
  34. 34 - Customize the interface

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