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The "All-around" Solution
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Classroom Contents
Blender - The Fundamentals of Exporting Rigged Characters to Unreal, Unity, or Any Game Engine
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- 1 Intro & recommended videos
- 2 The Fundamental Problem
- 3 Basic Problem #1 Fancy Controls
- 4 Basic Problem #2 Shape Keys
- 5 Basic Problem #3 Rigged meshes need Vertex Weights
- 6 Basic Problem #4 Modifiers
- 7 Basic Problem #5 Bendy Bones
- 8 Basic Problems - A Summary
- 9 Advanced Problem #1 Bone Hierarchy
- 10 Solution #1 "TGT-bones" for new rigs
- 11 Solution #2 "TGT-bones" for existing rigs
- 12 Advanced Problem #2 Squash and Stretch
- 13 Solution #1 - Avoid squash and stretch
- 14 Understanding the squash and stretch issue
- 15 Solution #2 Disconnect all stretchy bones
- 16 The "All-around" Solution
- 17 Arigify addon
- 18 FBX export - generalized settings
- 19 Export results UE4 / Unreal Engine
- 20 Results recap Unreal
- 21 Export results Unity
- 22 What's next also please Like and Share :