Blender - The Fundamentals of Exporting Rigged Characters to Unreal, Unity, or Any Game Engine

Blender - The Fundamentals of Exporting Rigged Characters to Unreal, Unity, or Any Game Engine

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Understanding the squash and stretch issue

14 of 22

14 of 22

Understanding the squash and stretch issue

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Blender - The Fundamentals of Exporting Rigged Characters to Unreal, Unity, or Any Game Engine

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  1. 1 Intro & recommended videos
  2. 2 The Fundamental Problem
  3. 3 Basic Problem #1 Fancy Controls
  4. 4 Basic Problem #2 Shape Keys
  5. 5 Basic Problem #3 Rigged meshes need Vertex Weights
  6. 6 Basic Problem #4 Modifiers
  7. 7 Basic Problem #5 Bendy Bones
  8. 8 Basic Problems - A Summary
  9. 9 Advanced Problem #1 Bone Hierarchy
  10. 10 Solution #1 "TGT-bones" for new rigs
  11. 11 Solution #2 "TGT-bones" for existing rigs
  12. 12 Advanced Problem #2 Squash and Stretch
  13. 13 Solution #1 - Avoid squash and stretch
  14. 14 Understanding the squash and stretch issue
  15. 15 Solution #2 Disconnect all stretchy bones
  16. 16 The "All-around" Solution
  17. 17 Arigify addon
  18. 18 FBX export - generalized settings
  19. 19 Export results UE4 / Unreal Engine
  20. 20 Results recap Unreal
  21. 21 Export results Unity
  22. 22 What's next also please Like and Share :

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