Beyond Authentic Pixel Art in Unreal Engine - Unreal Fest Europe 2019

Beyond Authentic Pixel Art in Unreal Engine - Unreal Fest Europe 2019

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Performance

31 of 38

31 of 38

Performance

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Beyond Authentic Pixel Art in Unreal Engine - Unreal Fest Europe 2019

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  1. 1 Introduction
  2. 2 My Background
  3. 3 The Siege and the Sandfox
  4. 4 Stealth
  5. 5 Exploration
  6. 6 Pixel Art
  7. 7 Artist Background
  8. 8 Batman
  9. 9 Zelda
  10. 10 Metal Slug
  11. 11 Common Themes
  12. 12 Photoshop Mockup
  13. 13 Animations
  14. 14 Game Maker Prototype
  15. 15 Dev Grant Pitch
  16. 16 Material & Lighting
  17. 17 Authenticity
  18. 18 Pixel Limitations
  19. 19 Limited Colour Palettes
  20. 20 The Rules - Summary
  21. 21 Distortion
  22. 22 Tilemap Specs
  23. 23 Half tile placement
  24. 24 Tilemap Layers
  25. 25 Final pass
  26. 26 Siege 2017
  27. 27 Normal Maps
  28. 28 Particles
  29. 29 Colour Shift-Converting Characters
  30. 30 Moving to the Perspective Camera
  31. 31 Performance
  32. 32 World Size
  33. 33 Getting started with Paper 2D
  34. 34 Orthographic Camera
  35. 35 Make Something Authentic
  36. 36 Make It With UE4
  37. 37 Dev Live Streams
  38. 38 Website

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