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Classroom Contents
Beyond Authentic Pixel Art in Unreal Engine - Unreal Fest Europe 2019
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- 1 Introduction
- 2 My Background
- 3 The Siege and the Sandfox
- 4 Stealth
- 5 Exploration
- 6 Pixel Art
- 7 Artist Background
- 8 Batman
- 9 Zelda
- 10 Metal Slug
- 11 Common Themes
- 12 Photoshop Mockup
- 13 Animations
- 14 Game Maker Prototype
- 15 Dev Grant Pitch
- 16 Material & Lighting
- 17 Authenticity
- 18 Pixel Limitations
- 19 Limited Colour Palettes
- 20 The Rules - Summary
- 21 Distortion
- 22 Tilemap Specs
- 23 Half tile placement
- 24 Tilemap Layers
- 25 Final pass
- 26 Siege 2017
- 27 Normal Maps
- 28 Particles
- 29 Colour Shift-Converting Characters
- 30 Moving to the Perspective Camera
- 31 Performance
- 32 World Size
- 33 Getting started with Paper 2D
- 34 Orthographic Camera
- 35 Make Something Authentic
- 36 Make It With UE4
- 37 Dev Live Streams
- 38 Website