Best Practices for Shader Graph - Unite LA

Best Practices for Shader Graph - Unite LA

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Foliage

34 of 37

34 of 37

Foliage

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Best Practices for Shader Graph - Unite LA

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  1. 1 Intro
  2. 2 Brief History
  3. 3 Scriptable Render Pipeline
  4. 4 The Master Node
  5. 5 Shader Generation Process
  6. 6 Subshader Generators
  7. 7 Example: Surface Description
  8. 8 Master Node Overview
  9. 9 PBR Master Node
  10. 10 HD Lit Master Node
  11. 11 Unlit Master Node
  12. 12 Master Node Review
  13. 13 Optimization Example: Coat Mask
  14. 14 Built-in Optimizations
  15. 15 Optimization Example: Metallic
  16. 16 Optimization Example: Emission
  17. 17 Draw Call Batching
  18. 18 GPU Instancing
  19. 19 Render Faster with the SRP Batcher
  20. 20 Profile Performance First
  21. 21 Node Decimation
  22. 22 Example: Texture Modification
  23. 23 Example: Power
  24. 24 Data Formats
  25. 25 Modifying Precision
  26. 26 Reduce Math Operations
  27. 27 Example: Reciprocal
  28. 28 Example: Properties
  29. 29 Workflow: Manual Optimizations
  30. 30 Workflow: Faster Iterations
  31. 31 Workflow Summary
  32. 32 Custom API
  33. 33 Vertex Modification
  34. 34 Foliage
  35. 35 Animating Water
  36. 36 Roadmap
  37. 37 Available Resources

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