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Example: Power
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Best Practices for Shader Graph - Unite LA
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- 1 Intro
- 2 Brief History
- 3 Scriptable Render Pipeline
- 4 The Master Node
- 5 Shader Generation Process
- 6 Subshader Generators
- 7 Example: Surface Description
- 8 Master Node Overview
- 9 PBR Master Node
- 10 HD Lit Master Node
- 11 Unlit Master Node
- 12 Master Node Review
- 13 Optimization Example: Coat Mask
- 14 Built-in Optimizations
- 15 Optimization Example: Metallic
- 16 Optimization Example: Emission
- 17 Draw Call Batching
- 18 GPU Instancing
- 19 Render Faster with the SRP Batcher
- 20 Profile Performance First
- 21 Node Decimation
- 22 Example: Texture Modification
- 23 Example: Power
- 24 Data Formats
- 25 Modifying Precision
- 26 Reduce Math Operations
- 27 Example: Reciprocal
- 28 Example: Properties
- 29 Workflow: Manual Optimizations
- 30 Workflow: Faster Iterations
- 31 Workflow Summary
- 32 Custom API
- 33 Vertex Modification
- 34 Foliage
- 35 Animating Water
- 36 Roadmap
- 37 Available Resources