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Single vs Shared Data
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Beginner Blender 4.0 Tutorial - Geometry Nodes for Long Sprinkles - Part 7
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- 1 Intro
- 2 The 3D cursor
- 3 Adding the cylinder
- 4 Viewport Clipping
- 5 Modelling the sprinkle
- 6 Bevelling
- 7 Creating sprinkle variants
- 8 Creating a bent sprinkle
- 9 Reseting the origin point
- 10 Organizing with Collections
- 11 Single vs Shared Data
- 12 Unpinning Geometry nodes
- 13 Scattering an entire collection
- 14 Changing the sprinkle rotation
- 15 Changing the Rotation Euler
- 16 Randomizing rotation
- 17 Distance and sizing