Beginner Blender 4.0 Tutorial - Geometry Nodes for Long Sprinkles - Part 7

Beginner Blender 4.0 Tutorial - Geometry Nodes for Long Sprinkles - Part 7

Blender Guru via YouTube Direct link

Organizing with Collections

10 of 17

10 of 17

Organizing with Collections

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Beginner Blender 4.0 Tutorial - Geometry Nodes for Long Sprinkles - Part 7

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  1. 1 Intro
  2. 2 The 3D cursor
  3. 3 Adding the cylinder
  4. 4 Viewport Clipping
  5. 5 Modelling the sprinkle
  6. 6 Bevelling
  7. 7 Creating sprinkle variants
  8. 8 Creating a bent sprinkle
  9. 9 Reseting the origin point
  10. 10 Organizing with Collections
  11. 11 Single vs Shared Data
  12. 12 Unpinning Geometry nodes
  13. 13 Scattering an entire collection
  14. 14 Changing the sprinkle rotation
  15. 15 Changing the Rotation Euler
  16. 16 Randomizing rotation
  17. 17 Distance and sizing

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