Beginner Blender 4.0 Tutorial - Full Course for 3D Modeling and Animation

Beginner Blender 4.0 Tutorial - Full Course for 3D Modeling and Animation

Blender Guru via YouTube Direct link

Donut variation challenge!

95 of 95

95 of 95

Donut variation challenge!

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Beginner Blender 4.0 Tutorial - Full Course for 3D Modeling and Animation

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 Download and Install
  3. 3 Interface & Navigation
  4. 4 Render Mode & Panning
  5. 5 Moving objects and camera & making a render
  6. 6 Change the material
  7. 7 Scale & Rotation
  8. 8 Add the Torus
  9. 9 Subdivision modifier
  10. 10 Proportional editing
  11. 11 Deforming the donut
  12. 12 Shrinking the circumference
  13. 13 Duplicate an object
  14. 14 Name objects
  15. 15 The solidify modifier & Snap to Face
  16. 16 Apply the subsurf modifier
  17. 17 Make the edge wavy and round
  18. 18 Extrusion
  19. 19 Technical check
  20. 20 Shrinkwrap modifier
  21. 21 Applying thickness
  22. 22 Inflate, Grab, & Mask brushes
  23. 23 Filter & Smooth brushes
  24. 24 Creating the countertop
  25. 25 Parenting objects
  26. 26 Countertop texture
  27. 27 Material nodes, Roughness map, & normal map
  28. 28 Texture Painting
  29. 29 Geometry Nodes
  30. 30 Scattering points
  31. 31 Make a round sprinkle & Poisson Disk
  32. 32 Weight painting
  33. 33 Accurate real-world size
  34. 34 Fix the sprinkle density
  35. 35 The cylinder
  36. 36 Model the sprinkle
  37. 37 Sprinkle variants
  38. 38 Organize with Collections
  39. 39 Scattering an entire collection & changing the sprinkle rotation
  40. 40 Rotation Euler & random rotation
  41. 41 Distance and sizing
  42. 42 Apply materials to multiple objects
  43. 43 Generate random values per materials
  44. 44 Metallic sprinkles
  45. 45 Fly navigation
  46. 46 Render engines
  47. 47 Computer too slow?
  48. 48 Reset the lamp location
  49. 49 Subsurface Scattering SSS
  50. 50 Image reference & modelling the plate
  51. 51 Stack the donuts
  52. 52 Assign sprinkles
  53. 53 Trackball rotation
  54. 54 Scale the countertop and making the backsplash
  55. 55 Icing colors
  56. 56 Creating a ceramic plate material
  57. 57 Sky Texture
  58. 58 Kitchen enclosure
  59. 59 Snapping feature and removing unneeded faces
  60. 60 The window
  61. 61 Shaping the light and tweaking the sun intensity
  62. 62 Import a model
  63. 63 Install an addon
  64. 64 Lighting fixes
  65. 65 Intro to compositor
  66. 66 Color management "Looks" & AgX
  67. 67 Creating glare
  68. 68 Realtime compositing
  69. 69 Lens Distortion & Chromatic Aberration
  70. 70 Keyframe basics
  71. 71 Adding a pivot object
  72. 72 Parenting to the empty
  73. 73 Create rotation keyframes
  74. 74 The Dope Sheet & The Graph Editor
  75. 75 Changing the keyframe ease
  76. 76 Keyframing the scale
  77. 77 Normalizing the Graph Editor
  78. 78 Frames per second
  79. 79 Choosing the sample count
  80. 80 Noise threshold
  81. 81 Time limit & Rendering to a still image sequence
  82. 82 Pre-Rendering Checklist Time!
  83. 83 Face orientation check
  84. 84 Unwanted object & intersection check
  85. 85 Improving the composition & lighting
  86. 86 Exposure & color check
  87. 87 Add SSS to the donut
  88. 88 Add Big Medium Small details
  89. 89 Improving the Sky lighting & Adding Depth of Field
  90. 90 Add Motion Blur
  91. 91 Editing in Premiere
  92. 92 Video Editing & Loading an image sequence
  93. 93 Holding the last frame and Fading to black
  94. 94 Export the final video
  95. 95 Donut variation challenge!

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.