Completed
Make the edge wavy and round
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Classroom Contents
Beginner Blender 4.0 Tutorial - Full Course for 3D Modeling and Animation
Automatically move to the next video in the Classroom when playback concludes
- 1 Intro
- 2 Download and Install
- 3 Interface & Navigation
- 4 Render Mode & Panning
- 5 Moving objects and camera & making a render
- 6 Change the material
- 7 Scale & Rotation
- 8 Add the Torus
- 9 Subdivision modifier
- 10 Proportional editing
- 11 Deforming the donut
- 12 Shrinking the circumference
- 13 Duplicate an object
- 14 Name objects
- 15 The solidify modifier & Snap to Face
- 16 Apply the subsurf modifier
- 17 Make the edge wavy and round
- 18 Extrusion
- 19 Technical check
- 20 Shrinkwrap modifier
- 21 Applying thickness
- 22 Inflate, Grab, & Mask brushes
- 23 Filter & Smooth brushes
- 24 Creating the countertop
- 25 Parenting objects
- 26 Countertop texture
- 27 Material nodes, Roughness map, & normal map
- 28 Texture Painting
- 29 Geometry Nodes
- 30 Scattering points
- 31 Make a round sprinkle & Poisson Disk
- 32 Weight painting
- 33 Accurate real-world size
- 34 Fix the sprinkle density
- 35 The cylinder
- 36 Model the sprinkle
- 37 Sprinkle variants
- 38 Organize with Collections
- 39 Scattering an entire collection & changing the sprinkle rotation
- 40 Rotation Euler & random rotation
- 41 Distance and sizing
- 42 Apply materials to multiple objects
- 43 Generate random values per materials
- 44 Metallic sprinkles
- 45 Fly navigation
- 46 Render engines
- 47 Computer too slow?
- 48 Reset the lamp location
- 49 Subsurface Scattering SSS
- 50 Image reference & modelling the plate
- 51 Stack the donuts
- 52 Assign sprinkles
- 53 Trackball rotation
- 54 Scale the countertop and making the backsplash
- 55 Icing colors
- 56 Creating a ceramic plate material
- 57 Sky Texture
- 58 Kitchen enclosure
- 59 Snapping feature and removing unneeded faces
- 60 The window
- 61 Shaping the light and tweaking the sun intensity
- 62 Import a model
- 63 Install an addon
- 64 Lighting fixes
- 65 Intro to compositor
- 66 Color management "Looks" & AgX
- 67 Creating glare
- 68 Realtime compositing
- 69 Lens Distortion & Chromatic Aberration
- 70 Keyframe basics
- 71 Adding a pivot object
- 72 Parenting to the empty
- 73 Create rotation keyframes
- 74 The Dope Sheet & The Graph Editor
- 75 Changing the keyframe ease
- 76 Keyframing the scale
- 77 Normalizing the Graph Editor
- 78 Frames per second
- 79 Choosing the sample count
- 80 Noise threshold
- 81 Time limit & Rendering to a still image sequence
- 82 Pre-Rendering Checklist Time!
- 83 Face orientation check
- 84 Unwanted object & intersection check
- 85 Improving the composition & lighting
- 86 Exposure & color check
- 87 Add SSS to the donut
- 88 Add Big Medium Small details
- 89 Improving the Sky lighting & Adding Depth of Field
- 90 Add Motion Blur
- 91 Editing in Premiere
- 92 Video Editing & Loading an image sequence
- 93 Holding the last frame and Fading to black
- 94 Export the final video
- 95 Donut variation challenge!